Very long time; no post.
So; what has happened since last?
I was quite busy at Fatshark. Vermintide was a big hit. Making a game that is mostly coded in Lua run fast enough on consoles was a challenge ^__^
2016 - October
Then even more busy at DICE; fixing post launch bugs Battlefield 1, .. then developing Battlefield V. Doing what I usually do; low level stuff. Optimizing. Fixing weird bugs. Handling Console specific things. .. and working for DICE/EA meant no coding on own projects and such. I guess that is one reason I haven’t updated this website in forever. The other main reason is me being lazy :p