I have quite recently learnt things about floating point math, or, to be clear, about IEEE 754.
So, I thought I knew most things about them. And then sadly I read way too many bad sources and got quite confused (some good as well!). To get to the bottom of it, I did what I always do; try it out myself. Debug it!!
This is in the specific context of game development. So, fast, and perhaps not extremly precise? Also x86/x64 specific. And I only know the options name/existance in VS2015.
TLDR:
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